The Horse of Hunt n' Gather and Interactivity

Milton's Paddock contains the Hunt n' Gather and Interactivities (in-class activities) portion of the Workbook.

horse
Bug bug buddy map
Week 1 Interactivity - Bug Buddy concept

The Bug Buddy is a concept developed in the Week 1 interactivity session, where we created non-existent interfaces based on random objects. The Bug Buddy is an interactive device that contains all your secrets and concerns. First, you must activate the Bug Buddy through fingerprint recognition on its back, followed by stating your verbal password into the microphone at the front of its face. This unlocks your Bug Buddy. You can then proceed to tell it your concerns and fears in complete confidence. Upon hearing your concerns, it will dance to affirm that it has received your message. The Bug Buddy is small enough to fit inside your bag, purse or even pocket, and acts as an emotional support item in times of need.

Blackmirror Episode notes

These notes contain the interfaces and interactive medias featured on Netflix's Blackmirror episode, Plaything.

Week 1 Hunt n Gather - interfaces in media: Blackmirror
Crazy 8s Homework
Week 2 Interactivity - Crazy 8s

This is the Crazy 8s activity, where each panel represents a potential interface for our Workbook. I gravitated towards the panel on the bottom left (character holding flowers) as it felt unique, funny and captured my creative style in the best way. The character depicted later became the inspiration for the farm-style interface, and inspired the look for the character of “Farmer Gareth”.

12 Hour Challenge

This list represents all of the interfaces that I interacted with within a 12 hour timeframe. This includes typical interfaces like my phone and the Myki card readers on trams. However, it also includes using more complex interfaces like a radio broadcasting desk, which I use every week for my student radio show.

I particularly enjoyed partaking in this challenge, as it made me purposefully aware of my surroundings and interactions with technology on a daily basis. Being a member of Gen Z and growing up during a technological revolution, I had previously considered my dependence on technology. However, what I hadn’t thoroughly considered was how “useless” I could become once a particular interface ceased to cooperate. For example, when using the broadcasting desk for my student radio show, the button that starts the broadcast continued to time out and stop my show from going live. I am quite familiar with this interface, but its constant malfunctioning left me feeling like I had never used it before in my life. Eventually, it began to work after minutes of turning the button on and off but still made me feel uncertain about my knowledge and understanding of the interface, and anxious that it would malfunction again.

Week 2 Hunt n Gather - 12 hour challenge

This is the Long Doge Challenge. It is pretty much a useless website, unless you have hours to kill scrolling through an endless Doge. You can also level up the more you scroll, and even earn "wow" points when you scroll pass a "wow" on the screen. Click on the image to start playing.
Week 2 Hunt n Gather - Website hunting

Google Stitch Prompting Google Stitch Prompting code for Stitch website

The prompt for Google's newly created UX/UI AI platform was: Design a website that has the interface of a farm. It will be a nostalgic web-based game, similar to the original Pacman game. Please make the avatars different farm animals, and make the game relatively easy to play.

I purposefully created this Google Stitch site to be similar to the interface of my Workbook, because I wanted to see if AI could mimic the same hand-drawn style of my site. Perhaps my prompting skills are not yet refined, but I do not feel worried that AI will take over UX/UI design. In my experience, AI creates works that are “too perfect”, or misinterprets the prompt entirely. For example, the image in the centre is a failed attempt at a site generation. My initial prompt for this website was to create a site that “looked like a farm”. However, Stitch believed I wanted to create a site about a farm, hence generating webpages about an imaginary farm. It will be interesting to see how Stitch’s web design skills improve over the years. However, it will be more interesting to see how my web design skills improve over these years.

Week 3 Interactivity - Google Stitch prompting

Click on the horses to be taken to different web archives.

Week 3 Hunt n Gather - web archives

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Flying farmer